#include #include "Regelungstechnik_lib/Regelungstechnik.h" #include int main() { PI PI_Glied1; float x=0.1f; float y=0.0f; config_PI(&PI_Glied1,0.6f,0.1f); for (int i = 0; i < 100; ++i) { y=1.0f-x; add_val_PI(&PI_Glied1,y,0.01f); x=PI_Glied1.val/5.0f+0.001f; Sleep(10); printf("%f \n" ,y); } return 0; }