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poke() Store Value at a Given Memory Location
#include <dos.h>
void poke(segment,offset,value);
int segment; Segment
int offset; Offset
int value; Value to be stored
poke() stores the integer 'value' at the memory location
'segment:offset'.
Returns: There is no return value.
Notes: If <dos.h> is included, poke() is treated as a macro. If
<dos.h> is not included or #undef is used on it, the
function poke() will be used.
See Also:
harderr()
peek()
peekb()
pokeb()
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