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pokeb() Store Value at a Given Memory Location
#include <dos.h>
void pokeb(segment,offset,value);
int segment; Segment
int offset; Offset
char value; Value to be stored
pokeb() stores a byte 'value' at the memory location
'segment:offset'.
Returns: There is no return value.
Notes: If <dos.h> is included, pokeb() is treated as a macro.
If <dos.h> is not included or #undef is used on it, the
function pokeb() will be used.
See Also:
harderr()
peek()
peekb()
poke()
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