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poke()                   Store Value at a Given Memory Location

 #include   <dos.h>

 void       poke(segment,offset,value);
 int        segment;                     Segment
 int        offset;                      Offset
 int        value;                       Value to be stored

    poke() stores the integer 'value' at the memory location
    'segment:offset'.

    Returns:    There is no return value.

      Notes:    If <dos.h> is included, poke() is treated as a macro.  If
                <dos.h> is not included or #undef is used on it, the
                function poke() will be used.

See Also: harderr() peek() peekb() pokeb()
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