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pokeb()                  Store Value at a Given Memory Location

 #include   <dos.h>

 void       pokeb(segment,offset,value);
 int        segment;                     Segment
 int        offset;                      Offset
 char       value;                       Value to be stored

    pokeb() stores a byte 'value' at the memory location
    'segment:offset'.

    Returns:    There is no return value.

      Notes:    If <dos.h> is included, pokeb() is treated as a macro.
                If <dos.h> is not included or #undef is used on it, the
                function pokeb() will be used.

See Also: harderr() peek() peekb() poke()
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